config.style.backdrop: "black"
config.style.dark.page.link.lineColor: "blue"
config.style.page.color: "white on purple-5"
config.style.page.font: "PixelOp 12"
config.style.page.link.color: "white"
config.style.page.link.font: "underline"
config.style.page.link.lineColor: "blue"
config.style.page.theme.enableSwitching: false
config.style.page.link.active.color: "blue"
sound.ambient.songa.url: 'GGT/SND/MUS1.mp3'
sound.ambient.songb.url: 'GGT/SND/MUS2.mp3'
sound.ambient.songc.url: 'GGT/SND/MUS3.mp3'
sound.ambient.songd.url: 'GGT/SND/MUS4.mp3'
sound.ambient.songe.url: 'GGT/SND/MUS5.mp3'
sound.ambient.songf.url: 'GGT/SND/MUS6.mp3'
sound.ambient.songw.url: 'GGT/SND/MUSWIN.mp3'
sound.ambient.songl.url: 'GGT/SND/MUSLOSE.mp3'
pHunger: true
pWet: false
pTripTime: 1
--
{ambient sound:"songa", volume: 0.3}
[align center]
<img src="GGT\IMG\GGSC1.png" width="320">
Your name is Gaffy Foxers, a 20-year old student of the Silly Critter
College. You live a good bit away from campus, though, so you make a
good effort to get up early to be able to commute to class…
{link to: 'HOME0', label: '==>'}pTripTime: pTripTime + 1
--
[align center]
<img src="GGT\IMG\GGSC3.png" width="320">
You run out your room, down the stairs and through the kitchen. You’re in a rush to get out, though… do you…
{link to: 'HOME2a', label: 'Spend a few minutes to make breakfast?'}
or
{link to: 'HOME2b', label: 'Head out now?'}pHunger: false
pTripTime: pTripTime + 1
--
[align center]
<img src="GGT\IMG\GGSC4.png" width="320">
You take a quick detour make something to eat. You may be in a rush, but
going out on an empty stomach is a recipe for disaster! Plus, eating
out too much can be expensive. You scarf down some cereal, and leave the
house.
{link to: 'HOME3', label: '==>'}pTripTime: pTripTime + 1
--
[align center]
<img src="GGT\IMG\GGSC5.png" width="320">
Breakfast can wait! You’ve got places to be, now! This definitely won’t bite you in the ass later…
Now, let’s leave the house.
{link to: 'HOME3', label: '==>'}pTripTime: pTripTime + 1
--
[align center]
<img src="GGT\IMG\GGSC6.png" width="320">
Ok, you’ve done enough stuff at home. You don’t wanna miss class, do
you? You run out of the door, and make it outside to THE NEIGHBORHOOD.
{link to: 'NHOOD1', label: '==>'}pTripTime: pTripTime + 1
--
{ambient sound:"songb", volume: 0.3}
[align center]
<img src="GGT\IMG\GGSC7.png" width="320">
You are now outside, in the calm town of HOMETOWN. Your journey has only
started, though, and you better hurry!
After walking for a while, you find a bus stop. On a good day, you
usually take the bus anyways, but since you woke up so late, the bus
schedules might not play out in your favor. Do you…
{link to: 'NHOOD2a', label: 'Keep going on foot?'}
or
{link to: 'NHOOD2b', label: 'Wait for a bus?'}pTripTime: pTripTime + 1
--
[align center]
<img src="GGT\IMG\GGSC9.png" width="320">
The bus could be quite a while away at this point! Sure, buses tend to
do laps in your experience, and might even have overlap in their routes,
you could still be out of transport for too long this way. You instead
walk a direct path, through THE WOODS.
{link to: 'WOODS1', label: '==>'}pTripTime: pTripTime + 1
--
[align center]
<img src="GGT\IMG\GGSC8.png" width="320">
The buses haven’t failed you so far, have they? There tends to be a few
of them doing the same jobs, so you likely won’t get hurt if you wait.
{link to: 'NHOOD3', label: '==>'}pTripTime: pTripTime + 1
--
[align center]
<img src="GGT\IMG\GGSC10.png" width="320">
After a couple of minutes of waiting, another bus for your usual route arrives. You hop on, heading DOWNTOWN.
{link to: 'DTOWN1', label: '==>'}pTripTime: pTripTime + 1
--
{ambient sound:"songe", volume: 0.3}
[align center]
<img src="GGT\IMG\GGSC20.png" width="320">
You have arrived DOWNTOWN! A bustling area, full of food, entertainment, shopping… and your college.
[if pHunger]
...Might've been a mistake thinking about the food though, your hunger's getting to you. Let's take a detour.
{link to: 'DTOWN2a', label: '==>'}
[else]
{link to: 'DTOWN2b', label: '==>'}
[continued]
pTripTime: pTripTime + 1
pHunger: false
--
[align center]
<img src="GGT\IMG\GGSC21.png" width="320">
You just can't do a good day of class on an empty stomach, so you make a
quick pitstop at the cafe. That hit the spot... but you've gotta go to
class still!
{link to: 'DTOWN2b', label: '==>'}pTripTime: pTripTime + 1
--
[align center]
<img src="GGT\IMG\GGSC22.png" width="320">
It’s only a hop, skip and a jump until you make it to the CAMPUS, though, so you ignore the distractions and head over there.
{link to: 'COL1a', label: '==>'}pTripTime: pTripTime + 1
--
{ambient sound:"songc", volume: 0.3}
[align center]
<img src="GGT\IMG\GGSC11.png" width="320">
You have entered the woods, a fun hangout spot for critters of all
sorts. But you have no time to hang out today, you’re using it as a
shortcut.
{link to: 'WOODS2', label: '==>'}pTripTime: pTripTime + 1
--
[align center]
<img src="GGT\IMG\GGSC12.png" width="320">
After making as direct a path as you can to campus, you hit a big
obstacle: a steep dropoff into a river. Very pretty, but possibly
dangerous. Do you...
{link to: 'WOODS3a', label: 'Slide down the edge?'}
or
{link to: 'WOODS3b', label: 'Take a detour?'}pTripTime: pTripTime + 1
--
[align center]
<img src="GGT\IMG\GGSC14.png" width="320">
That ledge isn’t *too* high, right? Plus, on closer inspection it’s
steep but extends out as it goes down, like a very uncomfortable slide.
You jump down.
{link to: 'WOODS4', label: '==>'}pTripTime: pTripTime + 1
--
[align center]
<img src="GGT\IMG\GGSC13.png" width="320">
Wait… from the left of here, you think you can see DOWNTOWN HOMETOWM.
That’s pretty close to your destination, and even if not a straight
line, it’s a bit more traversable, what with the purpose-made streets.
You go to DOWNTOWN.
{link to: 'DTOWN1', label: '==>'}pTripTime: pTripTime + 1
--
[align center]
<img src="GGT\IMG\GGSC16.png" width="320">
You are wet, cold, and will need a change of clothes, but your maps app says youre only about 15 minutes away by foot!
You sprint forward, but you hear a rustling in the plantlife as you do. Sounds like you aren’t alone. Do you...
{link to: 'RIV2a', label: 'Stay quiet?'}
or
{link to: 'RIV2b', label: 'Put up a fight?'}pTripTime: pTripTime + 1
--
[align center]
<img src="GGT\IMG\GGSC17.png" width="320">
You’re already busy enough, you don’t wanna cause more trouble. You stay
still and quiet for a bit, until the coast feels clear, and then make
it to the now very close CAMPUS.
{link to: 'COL1b', label: '==>'}pTripTime: pTripTime + 1
--
[align center]
<img src="GGT\IMG\GGSC18.png" width="320">
You turn around, and pull out a BIG HAMMER. That class on the cartoon
concept of hammerspace is paying off. You strike the ground, to
intimidate.
{link to: 'RIV3', label: '==>'}pTripTime: pTripTime + 1
--
{ambient sound:"songf", volume: 0.3}
[align center]
<img src="GGT\IMG\GGSC23.png" width="320">
At last, Silly Critter College Campus. A place of learning, and housing
for most students. You think it’s a bit loud here for housing, though,
so you have your own methods.
No use waiting any longer, let's get yourself educated!
[if pTripTime < 13]
{link to: 'COL2b', label: '==>'}
[continued]
[if pTripTime >= 13]
{link to: 'COL2c', label: '==>'}
pTripTime: pTripTime + 1
--
[align center]
<img src="GGT\IMG\GGSC24.png" width="320">
You take one last detour, this time to the campus laundromat. They have
plenty of stuff to clean off your clothes and dry you off, ready for
class! It's time for the moment of truth, though...
[if pTripTime < 13]
{link to: 'COL2b', label: '==>'}
[continued]
[if pTripTime >= 13]
{link to: 'COL2c', label: '==>'}{ambient sound:"songw", volume: 0.3}
[align center]
<img src="GGT\IMG\GGSC25.png" width="320">
You rush into class, just barely making it in time for class. Hooray! Today's gonna be a good day... once you catch your breath.
pTripTime: pTripTime + 1
pWet: true
--
{ambient sound:"songd", volume: 0.3}
[align center]
<img src="GGT\IMG\GGSC15.png" width="320">
SPLASH! You land in the river, soaking yourself. You probably should’ve
thought that through better. No time to think of that now, though, you
need to keep going through the RIVER VALLEY.
{link to: 'RIV1', label: '==>'}pTripTime: pTripTime + 1
--
[align center]
<img src="GGT\IMG\GGSC19.png" width="320">
A BIG RAT pops out of the bushes! Seems a loud thud doesn’t scare this
guy, but everyone should fear the Bonk. You hit the rat square on the
head, knocking it out. After dealing with that, you run to the now very
close CAMPUS.
{link to: 'COL1b', label: '==>'}pTripTime: pTripTime + 1
--
[align center]
<img src="GGT\IMG\GGSC2.png" width="320">
Except today! Your alarm went off late, and you slept in too long! Now you’ve gotta rush your way to class!
{link to: 'HOME1', label: '==>'}{ambient sound:"songl", volume: 0.3}
[align center]
<img src="GGT\IMG\GGSC26.png" width="320">
You did it! You arrived to class… a minute late. You didn’t miss
anything of value, but it *does* count as an absence against you. You
feel defeated.
[continue]
[if pHunger === true]
Along with that, you didn't eat! It's a nightmare trying to focus and
take notes like that...
[continue]
GAME OVER. {restart link, label: 'RESTART?'}
pTripTime: pTripTime + 1
--
{ambient sound:"songf", volume: 0.3}
[align center]
<img src="GGT\IMG\GGSC23.png" width="320">
At last, Silly Critter College Campus. A place of learning, and housing
for most students. You think it’s a bit loud here for housing, though,
so you have your own methods.
It is a good thing this place is designed for living, though, because
you're still soaked. You should probably fix that
{link to: 'COL2a', label: '==>'}config.style.backdrop: "black"
config.style.dark.page.link.lineColor: "blue"
config.style.page.color: "white on purple-5"
config.style.page.font: "PixelOp 12"
config.style.page.link.color: "white"
config.style.page.link.font: "underline"
config.style.page.link.lineColor: "blue"
config.style.page.theme.enableSwitching: false
config.style.page.link.active.color: "blue"
sound.ambient.songa.url: 'GGT/SND/MUS1.mp3'
sound.ambient.songb.url: 'GGT/SND/MUS2.mp3'
sound.ambient.songc.url: 'GGT/SND/MUS3.mp3'
sound.ambient.songd.url: 'GGT/SND/MUS4.mp3'
sound.ambient.songe.url: 'GGT/SND/MUS5.mp3'
sound.ambient.songf.url: 'GGT/SND/MUS6.mp3'
sound.ambient.songw.url: 'GGT/SND/MUSWIN.mp3'
sound.ambient.songl.url: 'GGT/SND/MUSLOSE.mp3'
pHunger: true
pWet: false
pTripTime: 1
--
TWINE EDITOR FOR LINUX APPEARS TO HAVE A BUG WITH STYLES (MAYBE) THAT I CAN'T CONTROL.
WHILE SIMPLE, THIS STORY USES CUSTOM FONTS AND COLORS
CLICK "RESTART" TO RELOAD THE GAME, STYLING INCLUDED, THEN CONTINUE
IT WILL HAVE WORKED IF THIS FONT IS PIXEL OPERATOR 8 BOLD.
{link to: 'GAME START', label: '==>'}